1) Each team is comprised of roughly 9-13 players. No 'catcher' is necessary.
2) There are 2 kegs on the field at all times; one at 2nd base and one at home plate.
3) All players both on the field and 'at bat' MUST have a beer in their hand at all times! Fielders may not drop their beer in order to make a play. If a kicker believes that a fielder is playing with an empty cup, the kicker may call a beer check on the fielder. If their cup is empty they must refill and drink. If a fielder makes an out with an empty cup, the runner is safe!
4) Each team elects one of their own players to PITCH TO THEM, thus avoiding conflicts over "bad pitches." Each player gets no more than 3 pitches, regardless of how bad the pitch is. You MUST stay in your KICKING ORDER. No need to go boy-girl-boy… but if we catch you intentionally kicking out of turn, we have the right to deduct runs, or give you an out for doing so.
5) Every player that reaches and stays at 2nd base MUST finish the beer in their cup, then refill while on base. Failure to finish and refill results in an automatic out.
6) The ball is pitched and the receiving team kicks. The bases must be run BACKWARDS (3rd to 1st).
7) Any time a player kicks a HOME RUN - play is halted and his/her entire team is invited to join him/her at 2nd base for a toast. This is known as a "team social."
8) All ties go to the runner. If the call is extremely close, the dispute can be settled by The Commissioner. The Commissioner reserves the right to call for a "Dispute Chug Off" where the dispute is settled at 2nd base by the two players involved. This is most commonly used when the Commissioner (head ref) could not get an accurate read on the play.
9) A SloshBall game runs for 30 minutes TOTAL.
10) A team must get 3 outs in the field. An 'out' can be made by 1-catching the ball in the air (with your beer in hand), 2-fielding the ball and hitting any runner with it (with your beer in hand), 3-fielding the ball and throwing it to a base where there is a forced out (again with beers in hand), or 4-a 'strike out' (you really suck if you can't kick the ball after 3 pitches!)
11) Overthrow rule: During a play made at any base, if the ball is over-kicked or over-thrown, all players on base, only get one additional base- then the ball isn't live until the next kicker is up.
12) All calls are decided upon by the 2 refs on the field. Watch them for hand signs (Time Out, Fair Ball, No Play, Out) Please play fair – No sliding into players or bull-dozing. No obnoxious disputes will be tolerated. Overly 'mouthy' players will be thrown out of the game. This is all for fun, after-all!
13) Out-of-bounds plays. Just like in volleyball, if the ball is kicked out-of-bounds - there is 'no play' and the kicker must kick again. If the ball is out-of-bounds, but the fielder chooses to try to catch it mid-air, the ball is officially IN PLAY. Even if they don't catch it, the ball is live, and the play must continue.
14) The 'home team' is decided by a coin-toss at the beginning of the game.
15) At the end of each timed game we post your runs. At the end of the tournament, the team with the most runs total among their combined games wins. In the event of a tie, the two tied teams play a final game of one inning (one ‘at bat’ each).